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The new engine's main feature is a brand new rendering system responsible for realistic visuals. Vertex and pixel shaders have been implemented, allowing magical swords to glow subtly in the dark, as well as the eyes of some creatures.
These shaders have also allowed for the implementation of numerous stunning full-screen effects, like the Witcher 's night vision. This wiki.
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BioWare's studios remained unchanged and continued to report to Muzyka. In January , BioWare released the sequel to Mass Effect , Mass Effect 2 , which would go on to receive critical acclaim and many awards.
The company announced that it would be opening up a new customer service office in Galway , Ireland, in Following the release of Mass Effect 3 in March , numerous players complained about its endings failing to fulfill the developer's earlier promises regarding the conclusion of the trilogy.
In response to these criticisms , BioWare announced on 5 April that they would reschedule their post-release content production and release an "Extended Cut" DLC that would expand the original endings and address the most common points of critique.
On 18 September , the next day after the official announcement of the third Dragon Age title ,  both Ray Muzyka and Greg Zeschuk , two of the remaining co-founders of BioWare, simultaneously announced they would be retiring from the gaming industry.
On 24 September , it was announced that BioWare had moved from their old location on Calgary Trail into 3 stories of the Epcor Tower in downtown Edmonton.
On December 3, , both Hudson and Mark Darrah, the executive producer on the Dragon Age series, announced their departures from the studio.
Electronic Arts stated that work on the Mass Effect and Dragon Age games otherwise would continue at the studio.
Between and , BioWare developed a number of in-house video game engines to serve as technical basis for their games. Some of these engines were then licensed to other companies to develop their own games.
Others came with modding toolkits , allowing the fan community to implement original adventures using the technology of BioWare's games.
The engine was also used by Black Isle Studios to create the critically acclaimed Planescape: Torment and the Icewind Dale series — When Beamdog sought out a license from BioWare and started engineering enhanced versions of these games in , they created an updated version Infinity Engine, referred to as the "Infinity Enhanced Engine" alternatively Infinity Plus Engine or Infinity Bless Engine.
The Aurora Engine was the successor to the Infinity Engine, featuring full 3D environments, real-time lighting and shadows, and surround sound.
The game included the so-called "Aurora toolset", a collection of tools allowing users to create their own digital adventure modules to be played either in single-player or in online multiplayer.
The toolset enjoyed great popularity among the modding community, with over a thousand fan-made modules produced in it within half a year after the release.
Like the original, the Electron toolset was released with the game. BioWare used an updated version of the Aurora, titled the Odyssey Engine, to produce Star Wars: Knights of the Old Republic in and their first original intellectual property role-playing game Jade Empire in The Odyssey Engine was the first BioWare engine to allow developing for video game consoles , with both Knights of the Old Republic and Jade Empire originally released for the Xbox before being ported to the PC platform.
Like Neverwinter Nights , Origins was released with a toolset to allow the players to run their own adventure modules on the Eclipse Engine.
Both Dragon Age: Inquisition and Mass Effect Andromeda were announced to be based on the Frostbite 3 engine,  as part of the general move towards a unified technology foundation across all of Electronic Arts' development studios.
The full list of awards can be found on their web site. BioWare's co-founders Ray Muzyka and Greg Zeschuk were named as members of the Order of Canada in December "for [their] revolutionary contributions to the video game industry as a developer and co-founder of an internationally renowned studio.
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